Boids, perfect for moths.
Three simple rules create beautiful emergant behaviours. Learn to create this advanced boid system in Blender 3.6!
What's in the Course?
Throughout these sessions, we'll explore the fascinating realm of boid simulations. While boids are conceptually simple, mastering their proper implementation within geometry nodes requires specialized knowledge.
By the end of this course, you'll have the skills to create intricate ecosystems with dynamic interactions between prey and predator boids. We'll enhance the simulations by extending the system with colliders, collision avoidance, attractor and repeller objects, attractor / guide splines, and more.
With the current version of Geometry Nodes, I've had to take some liberties building this system so certain features - like field of view - are omitted for now. When we have access to a list or array style data in geometry nodes, I will update this course accordingly.
Take this course to learn:
- Core boid behaviours
- Particle dynamics
- Implementing various forces on particles
- Creating attractor and repeller objects
- Directing simulations with curve objects
- Visualising various data through shaders
- Building professional node graphs
- And more...
About the Series
This series is perfect for any artist wanting to add procedural simulation to their technical tool bag.
Learning a new procedural system can be very challenging with limited resources available and a new paradigm to wrap your head around.
This is an opportunity to get ahead as you build a solid foundation for not just creating simulations, but also guiding them with intuitive solutions, optimising them to run faster and smoother, and learning good practice workflows for ensuring your graphs are built to a professional standard.
To get the most out of the course, some familiarity with Geometry Nodes tools and workflows is assumed but even a beginner can follow along. All content is step-by-step, commentated live, with shortcuts displayed on screen. None of the lessons are timelapses.
All videos have closed captions in English and auto-translated into French, Spanish, Portugese, Arabic, Chinese, and Japanese.
Meet Your Instructor
In 2009 Erin released a shader tutorial for Blender 2.49 and the rest, as they say, is history. Now a creative professional using Blender daily and leading the largest procedural Blender community, Erin is passionate about empowering creators with the technical skills required to break through their limits.
They are fascinated with procedural workflows, whether that's in shaders, or modelling with Geometry Nodes or Sverchok, or even outside Blender with Houdini and Grasshopper.
More recently, a foray into scripting with Python and C#. They find the ability to build truly interconnected and reactive systems very exciting, especially coming from a background of built environment as a qualified Cabinet Maker and Interior Designer.
Erin works as a Senior Procedural Artist at Unity Technologies helping to build the future of real-time 3D creation.